![]() *Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued *Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage *Shadowbind should properly rank up duration *Elemental Boon should properly speed up cast time on last rank *Elemental attunement properly benefits from owner’s level *Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier *Fixed two ranks of Seismic Slam incorrectly doing electrical damage *Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing ![]() *Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!) *Battle Standard's properties are properly exclusive (they don't stack) *Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone *Berserkers are still targetable while performing Savage Rush *Transmuted items are no longer destroyed if an inventory is full with no place to accept them SKILLS *Skill cycle keys can now be bound to mouse buttons *When leveling up, your health is properly recalculated on other clients *Stat expenditures when leveling up are properly synchronized in multiplayer *Damage reduction effects on the player are capped to 75% *Console-created items now have an effect that displays that they were cheat-created *Onscreen notification in bottom right of screen when saving takes place *Game can be saved at any time from the options menu *HP bonus gear will properly be reflected in final health of player to other clients post-zoning *XP and Fame %bonuses from gear are now capped at +/- 100% *DOTs now correctly calculate bonuses from +DMG% ![]() *Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations *Pets can be sent to town from the last 2 boss rooms *Fixed a few areas where loot from a specific event spawned publicly *Creep squish blood now has a censored version *Swamp Flier scream debuff will show an appropriate name on debuff icon This is represented by a sound and text message in game. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. *Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. *Fixed some display issues with Fame level progress *Zero walkspeed monsters won't attempt to jump down *Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before! *Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta ![]() *Various rendering optimizations GAMEPLAY *Fixed a few rare hardware related crashes *Confirmation box added for quitting without saving *Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal. *Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients) *Fixed rare crash related to Charming a monster *Pet equipment cannot get sockets from enchantment *CTRL-M will instantly toggle map visibility *Can’t drag merchant items onto the buyback tab *You can no longer 'steal' items from your buyback tab by closing the window with Spacebar *Shared stash now creates a backup of itself You can check out all of these enhancements in the changelog below. Quite a lot of improvements have been made to the game, from eliminating crashes, to solving exploits or balancing the different skills wielded by the various playable characters. While we didn’t encounter any big glitches while playing it for our review, players uncovered a variety of exploits and issues.ĭeveloper Runic Games has now fixed many of these problems by releasing patch 1.12.5.7 over the weekend on Steam. Torchlight 2 came out last month and delivered a polished role-playing dungeon crawler reminiscent of old-school experiences like Diablo 2, for example. Runic Games has just posted a massive new patch for Torchlight 2, taking it to version 1.12.5.7 and fixing a wide array of issues and modifying plenty of character skills.
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